![]() Note: If you disable the update of any assembly that does need updating, you might get errors at compile time, run time, or both, that are hard to track. It is also useful when importing assemblies which do not access Unity APIs at all (for example, if you have built your source code, or some of it, outside of Unity, and you want to import the resulting assemblies into your Unity project). ![]() ![]() It is useful for importing assemblies which access a Unity API when you know the Unity API doesn’t need updating. Use this to avoid unnecessary API Updater overheads when importing assemblies. Example 2 ignores A1.dll, no matter what folder it is stored in, and ignores A2.dll only if it is stored under subfolder folder: If you list an assembly in the -disable-assembly-updater command line parameter (or if you don’t specify assemblies), Unity logs the following message to Editor.log: warning: Ignoring assembly as requested by command line parameter.”). Example 1 unity.exe -disable-assembly-updater Example 2 unity.exe -disable-assembly-updater A1.dll subfolder/A2.dll Example 2 has two assembly names, one with a pathname. The space-separated list of assembly names is optional: pass the command line options without any assembly names to ignore all assemblies, as in example 1. Specify a space-separated list of assembly names as parameters for Unity to ignore on automatic updates. alf) from the command line.Ĭreate an empty project at the given path.Įnables debug code optimization mode, overriding the current default code optimization mode for the session.Įnable Deep Profiling option for the CPU profiler. ![]() For more information, see Generate a license activation file (. Step one of a three-step process to manually activate a Unity license. Possible options are: Standalone, Win, Win64, OSXUniversal, Linu圆4, iOS, Android, WebGL, XboxOne, PS4, WindowsStoreApps, Switch, tvOS.īuild a 32-bit standalone Windows player (for example, -buildWindowsPlayer path/to/your/build.exe).īuild a 64-bit standalone Windows player (for example, -buildWindows64Player path/to/your/build.exe). Select an active build target before loading a project. To force a different platform, use the -buildTarget option.īuild a 64-bit standalone Linux player (for example, -buildLinu圆4Player path/to/your/build).īuild a 64-bit standalone Mac OSX player (for example, -buildOSXUniversalPlayer path/to/your/build.app). If the project has not yet been imported when using -batchmode, the target platform is the default one. To check whether the Editor or Standalone Player is running in batch mode, use the Application.isBatchMode operator. You cannot open a project in batch mode while the Editor has the same project open only a single instance of Unity can run at a time. However, the Log Files still contain the full log information. Note that in batch mode, Unity sends a minimal version of its log output to the console. When an exception occurs during execution of the script code, the Asset server updates fail, or other operations fail, Unity immediately exits with return code 1. You should always run Unity in batch mode when using command line arguments, because it allows automation to run without interruption. It also suppresses pop-up windows that require human interaction (such as the Save Scene window) however, the Unity Editor itself opens as usual. In batch mode, Unity runs command line arguments without the need for human interaction. Example: unity.exe -accept-apiupdate -batchmode The APIUpdater will not run if you omit this command line argument when you launch Unity in batch mode. Use this command line option to specify that APIUpdater should run when Unity is launched in batch mode. This section describes the command line options available. You can run the Editor and build Unity applications with additional commands and information on startup. Note: Use the same method to launch standalone Unity applications. When you launch Unity like this, it receives commands and information on startup, which can be very useful for test suites, automated builds and other production tasks. On Windows, type the following into the Command Prompt to launch Unity: "C:\Program Files\Unity\Editor\Unity.exe" On macOS, type the following into the Terminal to launch Unity: /Applications/Unity/Unity.app/Contents/MacOS/Unity You can run Unity from the command line (from the macOS Terminal or the Windows Command Prompt).
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